<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Designing a vocabulary, part 2</title>
	<atom:link href="http://www.gaussianblur.org/2007/07/designing-a-vocabulary-part-2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gaussianblur.org/2007/07/designing-a-vocabulary-part-2</link>
	<description>Blurring the line between media and design</description>
	<pubDate>Wed, 07 Jan 2009 00:59:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Ryan Eanes</title>
		<link>http://www.gaussianblur.org/2007/07/designing-a-vocabulary-part-2#comment-4</link>
		<dc:creator>Ryan Eanes</dc:creator>
		<pubDate>Fri, 02 Nov 2007 14:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://gaussianblur.org.s37177.gridserver.com/?p=8#comment-4</guid>
		<description>Very interesting--thanks for pointing this out.  I don't think that the definitions are exclusive; actually I think they mesh together very well.

As you pointed out, his definition does fit under mine, which I decided to make necessarily broad to fit all of the auspices of design and its related fields today (communication design, graphic design, motion graphics design, etc. etc. etc.--I like the rock/coconut idea, too, because tool design and ergonomics are certainly in there as well).</description>
		<content:encoded><![CDATA[<p>Very interesting&#8211;thanks for pointing this out.  I don&#8217;t think that the definitions are exclusive; actually I think they mesh together very well.</p>
<p>As you pointed out, his definition does fit under mine, which I decided to make necessarily broad to fit all of the auspices of design and its related fields today (communication design, graphic design, motion graphics design, etc. etc. etc.&#8211;I like the rock/coconut idea, too, because tool design and ergonomics are certainly in there as well).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: symbot</title>
		<link>http://www.gaussianblur.org/2007/07/designing-a-vocabulary-part-2#comment-3</link>
		<dc:creator>symbot</dc:creator>
		<pubDate>Fri, 02 Nov 2007 05:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://gaussianblur.org.s37177.gridserver.com/?p=8#comment-3</guid>
		<description>Consider a related definition of design, offered by Paul Rand: "It is the coming together of form and content that is the realization of design." Your definition of design is broader, I think... it works for software design, interior design, architectural design, and using a rock to break open a coconut.

Rand's definition is a little more graphic design oriented, which probably reflects the bias in his experience.  The reference to "content" puts his definition more in the realm of communication and semantic/symbolic transformation, rather than tool-making and craftwork.

Rand's definition might also be a little more media-oriented, because it has so much to do with communication and information.  After all, anything that has "form" and "content" is, arguably, a medium.

Third, Rand's definition is more focused on the object itself, rather than the intention or motivation of the creator.  Rand's definition includes things like highly-evolved plant structures, etc, whereas yours does not (unless we posit the existence of God, which I generally avoid doing).

Just another definition to think about.</description>
		<content:encoded><![CDATA[<p>Consider a related definition of design, offered by Paul Rand: &#8220;It is the coming together of form and content that is the realization of design.&#8221; Your definition of design is broader, I think&#8230; it works for software design, interior design, architectural design, and using a rock to break open a coconut.</p>
<p>Rand&#8217;s definition is a little more graphic design oriented, which probably reflects the bias in his experience.  The reference to &#8220;content&#8221; puts his definition more in the realm of communication and semantic/symbolic transformation, rather than tool-making and craftwork.</p>
<p>Rand&#8217;s definition might also be a little more media-oriented, because it has so much to do with communication and information.  After all, anything that has &#8220;form&#8221; and &#8220;content&#8221; is, arguably, a medium.</p>
<p>Third, Rand&#8217;s definition is more focused on the object itself, rather than the intention or motivation of the creator.  Rand&#8217;s definition includes things like highly-evolved plant structures, etc, whereas yours does not (unless we posit the existence of God, which I generally avoid doing).</p>
<p>Just another definition to think about.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
